![]() ![]() Lewis's The Chronicles of Narnia or J.R.R. Some immediate examples of things to draw on include classic fantasy series like C.S. You should definitely be willing to be flexible, but there's only so much flexibility you can afford before you start making the kinds of large changes you've mentioned you want to avoid. What's worked for me in the past is to try to understand where they're coming from while looking for ways to draw connections between their viewpoints and the scenario at hand. I haven't encountered this explicit situation where a religious player is unwilling to adapt, but I've experienced plenty of other scenarios where people were resistant to the unknown, the unfamiliar, or something they believed was "wrong" for various reasons. ![]() These are all essential topics to bring up in conversation with this player and see how they feel about these ideas before they're potentially thrust into a situation they're uncomfortable with. There may be additional conflict regarding topics like the undead, resurrection, demons, devils, or even the idea of magic and casting spells ( there is/was much discussion about this sort of thing with the Harry Potter series, for example). You mention polytheism as the primary concern, here, but there are other things to consider, too. There could be many reasons why your player is unable or unwilling to suspend their disbelief and explore this kind of alternate reality, and the only way to understand where they're coming from is to have an open and honest discussion with your player. One of the great things about RPGs is they can challenge our worldviews and put us in situations we might never get to experience otherwise, allowing us to explore worlds full of "what ifs." If your player isn't interested in exploring those kinds of situations, then maybe RPGs aren't their kind of game, and that's OK! ![]() In my experience, regardless of what RPG system you use (at least almost, I'm sure there are exceptions), you're going to run into situations where the game's reality is fundamentally different from ours in some way. ![]()
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